Skip to main content

Abstracting asynchronous code

Overview

Functions are an abstraction mechanism, allowing you to name a computation and re-use that computation in different locations within your code simply by invoking the name of that function. When the function takes parameters, you can tailor the computation to different call sites by providing different arguments.

Programmers often improve their code by re-factoring common patterns of code into a single, reusable function.

In Motoko, you might want to refactor code that involves asynchronous operations such as sending messages or awaiting futures. Motoko's type system prevents you from using an ordinary function for this because ordinary functions are not allowed to send messages nor await. You can, however, define a local, asynchronous function containing the asynchronous code, and then replace all occurrences of the pattern by a call to that function. Since these calls return futures, each call must be enclosed in an await to extract its future's result.

Though this can work, it has some overhead and pitfalls:

  • Each call of the function involves sending an additional message to the actor itself.

  • Every call must be awaited, significantly adding to the cost of the code it abstracts.

  • Each await involves suspending the execution of the awaiter until a reply is available, allowing more interleavings, and thus more interference, with the execution of other concurrent messages.

Consider the following code that does some logging to a remote canister.

actor class (Logger : actor { log : Text -> async () }) {

var logging = true;

func doStuff() : async () {
// do stuff
if (logging) { await Logger.log("stuff") };
// do more stuff
if (logging) { await Logger.log("more stuff") };
}
}

To avoid repetition of the logging logic, it would be nice to refactor this code to use a helper function maybeLog. The maybeLog function needs to be asynchronous because communicating with the Logger canister involves sending a message.

actor class (Logger : actor { log : Text -> async () }) {

var logging = true;

func maybeLog(msg : Text) : async () {
if (logging) { await Logger.log(msg) };
};

func doStuff() : async () {
// do stuff
await maybeLog("stuff");
// do more stuff
await maybeLog("more stuff");
}
}

While this typechecks and runs, the code for doStuff() is now much less efficient than the original code, since each call to maybeLog function involves an additional await that suspends the execution of doStuff(), even when the logging flag is false. The semantics of this code is also slightly different, since the value of the logging variable could, in principle, change between the call to maybeLog and the execution of its body, depending on the rest of the actor code.

A safer refactoring passes the current state of the logging variable with each call:

actor class (Logger : actor { log : Text -> async () }) {

var logging = true;

func maybeLog(log : Bool, msg : Text) : async () {
if (log) { await Logger.log(msg) };
};

func doStuff() : async () {
// do stuff
await maybeLog(logging, "stuff");
// do more stuff
await maybeLog(logging, "more stuff");
}
}

Computation types

To avoid the overhead and dangers of additional awaits, Motoko offers computation types, async* T, that, like future types, async T, can abstract asynchronous tasks.

Just as an async expression is used to create a future (by scheduling the execution of its body), an async* expression is used to create a computation (by delaying the execution of its body). Similar to how await is used to consume the result of a future, await* is used to produce the result of a computation (by demanding another execution of its body).

From a typing perspective, futures and computations are very similar. Where they differ is in their dynamic behavior: a future is a stateful object that holds the result of a scheduled, asynchronous task while a computation is just an inert value describing a task.

Unlike await on a future, await* on a computation does not suspend the awaiter, it just immediately executes the computation much like an ordinary function call. This means that awaiting an async* value only suspends its execution (to complete asynchronously), if the body of the async* does a proper await. The * on these expressions is meant to indicate that the computation may involve 0 or more ordinary await expressions, and thus may be interleaved with the execution of other messages.

To create an async* value, you can just use an async* expression, but more typically, you'll declare a local function that returns an async* type.

To compute the result of an async* computation, you just use an await*.

Here's how we can refactor our original class to be clearer, efficient and have the same meaning, using computations instead of futures:

actor class (Logger : actor { log : Text -> async () }) {

var logging = true;

func maybeLog(msg : Text) : async* () {
if (logging) { await Logger.log(msg) };
};

func doStuff() : async () {
// do stuff
await* maybeLog("stuff");
// do more stuff
await* maybeLog("more stuff");
}
}

One notable difference between async and async* expressions is that the former are eager, while the latter are not. This means that calling the async version of maybeLog will eagerly schedule its body to run, even if the async result (a future) of the call is never awaited. Awaiting the same future another time will always produce the original result: the message is executed just once.

On the other hand, calling the async* version of maybeLog will do nothing unless the result is await*-ed, and await*-ing the same computation several times will repeat the computation each time.

For another example, suppose we define a clap function with the side-effect of printing "clap".

import Debug "mo:base/Debug"
func clap() { Debug.print("clap") }

Now, using futures, this code will clap once:

let future = async { clap() };

This remains the case, no matter how often you await future. For example:

let future = async { clap() };
await future;
await future;

Using computations, on the other hand, the following definition has no effect on its own:

let computation = async* { clap() };

But, the following example will clap twice:

let computation = async* { clap() };
await* computation;
await* computation;

You should use async*/await* with care. An ordinary await is a commit point in Motoko: all your state changes will be committed at the await before suspension. An await*, on the other hand, is not a commit point (since its body may not await at all, or commit at some indefinite point). This means that traps within the awaited computation may roll back the state of the actor to the last commit point before the await*, not to the state at the await* itself.

See the language manual for more details on the async* type, the async* expression and the await* expression.

Mops packages for computations

  • star: Used for handling asynchronous behavior and traps using async* functions.
Logo